Farm Guides
Step-by-step farm builds with measured rates: mob, XP, and resource farms tested in-game, with the redstone, spawn rules, and layouts that make them fast.
farmsIce ball farming in 26.4: frostbite mechanics, spawn odds and the powder snow conversion trick
Ice balls only come from frostbites, and zombies turn into frostbites after 22 seconds in powder snow. That makes a zombie spawner the start of an ice ball farm. The mechanics behind it, the numbers from Snapshot 3, and the parts nobody has tested yet.
farmsHow to build a drowned trident farm in Minecraft 26.3, and why most of them never drop a trident
A drowned farm only drops tridents if the drowned spawned naturally, so the popular zombie-conversion, designs never give you one. The exact odds, where drowned spawn, a working layout built around those rules, and how many kills a trident really takes.
farmsHow to build an iron farm on Bedrock Edition: the real village requirements
The compact 3-villager iron farm from Java guides does not work on Bedrock at all. Bedrock requires at least 20 beds and 10 villagers before a golem can spawn. Here is what a real Bedrock iron farm needs: village size, the centre block, feeding and containment, and the kill method.
farmsHow to build an XP farm on Bedrock Edition: mob cap, spawn radius, and simulation distance
Bedrock spawns mobs against a single global cap of 200 with no per-player cap, and the spawn radius is set by simulation distance rather than a fixed 128-block sphere. A Java mob switch and Java AFK distances do not transfer. Here is a dark-room design built around how Bedrock actually spawns mobs.
farmsBedrock slime farm: why seed finders don't work here
Slime chunks on Bedrock are not tied to your world seed at all, so a Java-style seed finder gives you nothing. Here is how Bedrock actually places slime chunks, why individual spawns change the farm's shape, and the swamp alternative.
farmsBedrock creeper farm: working within the 5-creeper density cap
A Java-style surface creeper farm hits an invisible wall on Bedrock: a hard density limit of five creepers on the Overworld surface. Here is why that caps a surface build, which biomes actually spawn creepers, and how the cat problem and charged creeper drops differ.
farmsBedrock totem farm: why stacking Bad Omen buys you nothing here
A Bedrock totem farm is a raid farm aimed at evoker drops, but the raid mechanics underneath it are genuinely different from Java. Stacking Raid Omen levels for bigger raids, a real Java strategy, does nothing on Bedrock. Here is what actually changes and what to build instead.
farmsBedrock guardian farm: the monument mechanics that actually differ
A Bedrock guardian farm is built inside the same ocean monument structure as Java's, and most of the mechanics are genuinely identical. Here is the honest list of what differs (spawning method, fish drops) and what doesn't (monument size, elder guardian count, Mining Fatigue), before you commit to the biggest build in the game.
farmsHow to build a shulker farm in Minecraft 26.3
Shulkers do not respawn once killed, so a shulker farm is not a spawner build, it is a duplication loop. Here is how the mechanic works, why it has to keep shulkers apart, and whether it is worth building at all.
farmsHow to build an automatic smelter in Minecraft 26.3
The automatic smelter is the most useful early build most players skip. No redstone circuit required, just three hoppers placed correctly and an understanding of why the furnace, not the hoppers, is the bottleneck.
farmsHow to build an amethyst farm in Minecraft 26.3
An amethyst farm is unlike every other farm on this site: no mob, no crop, no villager, just a geode you found and a piston. The catch is that the geode location is the farm, permanently, because budding amethyst cannot be moved, mined, or replaced.
farmsWhy Java farm designs fail or underperform on Bedrock (and what to change)
Every farm guide on this site is built and tested on Java. If you followed one on Bedrock and got nothing, this is why: quasi-connectivity does not exist there, mob spawning uses a different algorithm, iron golems spawn from a different village model, and redstone updates in a different order. Here is exactly what breaks, what still works, and what to change.
farmsHow to build a totem of undying farm in Minecraft 26.3
Totems of undying come from exactly one renewable source: evokers killed during a raid. This guide covers why totems only drop from evokers, the wave-by-wave odds of one showing up, whether a player kill is actually required, and whether building a dedicated farm beats just raiding villages.
farmsMob grinder in Minecraft 26.3: fall height, lava blades, and auto-kill vs player-kill
A mob grinder is the kill chamber half of a mob farm, and how you build it decides what the farm actually gives you. Auto-kill methods drop items with no XP; a player-kill drop shaft gives XP but needs you standing there. Here is the fall-damage maths, every kill method, and how to choose.
farmsBest way to get emeralds in Minecraft 26.3: every source ranked
Mining, trading, chest loot, raids, fishing, and wandering traders all produce emeralds, but they are not close in speed. Here is every emerald source in Minecraft 26.3 ranked, with a clear answer for wherever you are in the game.
farmsVillager trades in Minecraft 26.3: every profession, workstation, and price trick
Every villager profession in one table: which workstation makes it, what it buys and sells at each tier, and which trades are worth locking in. Plus the price mechanics that decide whether Mending costs you 38 emeralds or 4.
farmsHow to build a blaze farm in Minecraft 26.3
Blaze rods gate brewing, beacons, and the entire late game, and a blaze spawner farm gives you an endless supply plus fast XP. Here is how to find the spawner, cage it, and turn it into an AFK rod machine.
farmsHow to build a guardian farm in Minecraft 26.3
A guardian farm is one of the biggest builds in survival and one of the most rewarding: endless prismarine, sea lanterns, raw fish, and enormous XP. Here is how to tackle the ocean monument and turn it into a farm.
farmsHow to build an enderman farm in Minecraft 26.3
The enderman farm is the best XP farm in Minecraft and an endless source of ender pearls. Built in the outer End or in a warped forest, it out-levels every other farm. Here is how both versions work, with the real numbers.
farmsHow to build a slime farm in Minecraft 26.3
Slimeballs make sticky pistons, leads, and slime blocks, the backbone of half of redstone. A slime farm gives you an endless supply. Here is how to find a slime chunk and turn it into a farm.
farmsHow to build a wither skeleton farm in Minecraft 26.3
Wither skeleton skulls are the gate to the beacon, and they drop rarely. A wither skeleton farm turns a slow grind into a steady supply of skulls, coal, and bones. Here is how to build one on a nether fortress.
farmsHow to build an automatic cactus farm in Minecraft 26.3
The cactus farm is the simplest fully automatic farm in Minecraft: no redstone, no player nearby, just cactus that breaks itself. Perfect for green dye, XP, and a genuinely AFK-free build.
farmsHow to build an automatic bamboo farm in Minecraft 26.3
Bamboo grows 12 to 16 blocks tall on a 1-in-3 random tick chance and is the cheapest renewable smelting fuel per farm-hour. An observer-and-piston bamboo farm gives you endless fuel and scaffolding on full autopilot.
farmsHow to build an automatic melon and pumpkin farm in Minecraft 26.3
Melons and pumpkins grow from a stem onto an adjacent block, which makes them ideal for a fully automatic observer-and-piston farm. Great for food, emerald trades, and jack o lanterns.


